IC Information

Blade Company has the following special notes about activities IC.

Insignias
Every blade company member is equipped with an insignia, allowing quick communication with other Company members. It appears as a round, metal badge about three to four inches across with several small glass beads pressed into the outside rim. These are control buttons. A clip or pin on the back allows the insignia to be attached to belts or clothing, depending on the member.

There is no standard for where the insignia is displayed, just that it is carried by all Blade Company members.

The insignia is capable of communication between members on the Guild (/g) channel by marking posts as "IC (Character):". Usually, its kept to sound only. A character must be able to lift the insignia to their mouth in order to use it quietly, or can shout at the device to communicate if its within five feet. Once activated, the Insignia can always be heard only by its owner. Pressing the blue gem enables 'speaker phone' mode. Pressing the black bead shuts off the insignia. A Blade Company insignia costs fifty silver to replace if it is lost or damaged beyond repair.

Dice
Some characters use dice to determine random outcome of events. Its considered courtesy to let other players know in guild chat if you're rolling for something.

Tagrall's Quick and Dirty Event Combat
First, the event host will announce a posting order.

On their turn, a character describes their attack action, and the event host rolls a d20 for the target and the actor. Highest roll is successful in what they're attempting to do. These rolls can be modified as the Host sees fit.

Healing
Healing can be a sticky subject. Its considered the healer's perogative how much their subject is healed, and to what degree. Don't ever push a character that is administering medicine or healing magic to your character for a full heal! It is a dangerous process for Elementalists and Guardians, and mundane healers (most commonly Rangers and Engineers) may slip your character the wrong potion or herb, resulting in more damage.

Just to make sure you don't grow an extra appendage or something, always let the healer handle the specifics. They'll tell you what their character is accomplished, and how healed the injury is.